﻿using System;
using System.Collections.Generic;
using System.Text;
using CharacterTrailLibrary.Persist.BLL.Model;

namespace CharacterTrailLibrary.Interface
{
    public interface  IBomHeaderPersist
    {
        void SaveBomHeader(TBomHeaderModel bomHeaderModel);
        void SaveBomHeaders(List<TBomHeaderModel> bomHeaderModels);
        TBomHeaderModel GetTBomHeaderModel(string rowGuid);
        List<TBomHeaderModel> GetTBomHeaderModels(string condition);
        void DeleteBomHeaders(List<TBomHeaderModel> bomHeaderModels);
    }
}
